OrbsSource: wikibr.pl, Orby (GFDL). Effect names translated by us (opens in a new tab)
Every legendary, set and epic item rolls one random orb. Orbs level up with daimonites.
- Four sizes: sub, bi, magni and arch. Each size has 3 levels, except sub.
- You can move an orb to another item, but you can't take it out.
- Five orbs combine into one bigger orb.
- Legend weapons get an extra archorb slot.
Universal 7
Go in jewellery. Help outside combat: gold, experience, carrying capacity.
- M'ren
- Slower gear discharge
- N'xen
- Faster rest
- Q'zen
- Extra daimonite
- P'ren
- Psychoexperience gained
- R'xen
- Experience gained
- S'len
- bonus backpack capacity
- V'lan
- Gold gained
Defensive 9
Cut the damage you take.
- Vo'ed
- Less damage from normal monsters
- De'ed
- Less ranged damage taken
- Ge'ed
- Less mental damage taken
- Na'ed
- Better defence after being hit
- Mi'ed
- Less area damage taken
- Ze'ed
- Less damage from bosses
- Lu'ed
- Less damage from champions and elites
- Ba'ed
- Less melee damage taken
- Re'ed
- Dodge chance when badly hurt
Offensive 10
Add damage or steal HP, mana and stamina.
- Li'at
- Chance of a stronger critical hit
- Fu'at
- Chance to steal HP
- Se'at
- Chance to steal stamina
- Po'at
- Chance to steal mana
- Te'at
- Chance to break Farid and Holm
- Ha'at
- Stronger attacks when badly hurt
- Cu'at
- Better hit chance after a miss
- Ti'at
- More damage to bosses
- Pa'at
- More damage to champions and elites
- Ka'at
- More damage to normal monsters